NukeProof – an open invitation

I have something of a knack for anticipating future video games. This knack has often proved startlingly prescient.

Example. As a child who had quickly grown bored of the repetitive nautre of the banal Duck Hunt (to say nothing of the intense frustration I felt at being unable to shoot that dog up the arsehole), I envisioned a much more complex shooter that would test the Nintendo Entertainment System’s “Zapper” light gun to its limits. The game I had imagined was a hard-hitting affair called Zapper, P.I. which featured a moustachioed private detective engaging in a perpetual car chase with a plethora of heavily-armed perps who had raped his wife and kidnapped his young son. The player would control the character with the light gun, shooting enemies as they appeared on screen and scoring double if he steered the character’s car over their felled bodies. Being five-years-old and encumbered with parents who refused to nurture my creative side by furnishing me with the expensive computer arrays I demanded, I had no way to actually create this game, so it remained confined to my fertile young mind.

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No, I do not think this is ‘totally random’

This recent, lazily regurgitated, report on a national newspaper website was drawn to my attention on a number of occasions in the last few weeks. In each instance the associate alerting me the report expressed ignorance of my astoundingly prescient Ant! Zombies! project. Instead, they would usually claim that they “saw [the story] online and thought [I] might find [aforesaid story] interesting.”

Whilst the woeful incuriousness of these people could explain why none have yet partaken of even the shortest vignettes contained within Ant! Zombies!: The First Anthology, I can think of no obvious reason as to why they felt I would find this story “interesting”.

I find it chilling.

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