NukeProof – an open invitation

I have something of a knack for anticipating future video games. This knack has often proved startlingly prescient.

Example. As a child who had quickly grown bored of the repetitive nautre of the banal Duck Hunt (to say nothing of the intense frustration I felt at being unable to shoot that dog up the arsehole), I envisioned a much more complex shooter that would test the Nintendo Entertainment System’s “Zapper” light gun to its limits. The game I had imagined was a hard-hitting affair called Zapper, P.I. which featured a moustachioed private detective engaging in a perpetual car chase with a plethora of heavily-armed perps who had raped his wife and kidnapped his young son. The player would control the character with the light gun, shooting enemies as they appeared on screen and scoring double if he steered the character’s car over their felled bodies. Being five-years-old and encumbered with parents who refused to nurture my creative side by furnishing me with the expensive computer arrays I demanded, I had no way to actually create this game, so it remained confined to my fertile young mind.

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